Here is a fairly extensive list of all the features currently in the game! Note that this encompasses the experimental builds too, so if a feature is here but not in the game build you are playing, it might be finished in an experimental build. (LRR= Lego Rock Raiders)

For planned features, please visit the Trello page instead (Warning: it can be a bit messy).

AI and miners:

  • Smart AI that executes tasks and doesn’t ignore your input, as LRR sometimes did.
  • Real-time native navigation system
  • Smarter dispensing of resources, like Ore and Crystals
  • Multi-select supported!
  • The miners can, so far:
    • Drill walls
    • Clear rubble
    • Use dynamite
    • Reinforce walls
    • Get tools
    • Train for certain jobs
    • Eat sandwiches
    • Repair buildings
    • Pick up and carry resources, both on demand and automatically
    • Construct buildings in a smart manner
    • Follow a priority list
  • There is no training system yet, so they can do everything at all times


  • Buildings currently implemented:
    • Tool Store
    • Teleport Pad – Teleports miners and small vehicles
    • Docks – Teleports water vehicles
    • Power Station – Powers all buildings that require power
    • Support Station – Refines air so that you can stay in the cave for longer
    • Upgrade Station – Upgrades your vehicles by spending Ore
    • Geological Center – Enables the radar panel
    • Ore Refinery – Produces studs, has new animations
    • Mining Laser – No functionality yet
    • Super Teleport – Teleports large vehicles and miners
    • Electric Fences – will zap intruders later on
  • Many new animations, as seen above
  • Full power system
  • Moddable models (tutorials and support coming eventually)

Level features

  • Air meter
  • Cave system
  • Erosion
  • Landslides
  • Finding buildings and miners

Level Editor

  • Incredibly easy to use
  • Change the level in real-time and see how it behaves!
  • Saving and loading Buildings, Vehicles and miners
  • Up to 256×256 map size (technically larger but the loading times need to be improved for it to be viable)
  • Detail-editable height map from (-100 to 100) times tile size
  • Define custom objectives
    • Objectives that are not present in LRR, such as “Place 30 Electric Fences” will be possible
    • Completely custom objectives such as “Drill 5 dirt walls”
  • Several different visualization options: Flattened world and Real level simulation


  • Fantastic lighting due to Unreal engine 4
  • Upscaled wall textures through a Neural Network thanks to Frozen Snow
  • Accurate high-resolution brick textures, some made by hand
  • Pristine LDraw models with maximum detail
  • A remade UI with modern visuals but a classic LRR feel


  • Fully customizable in an upcoming update!
  • Move camera with WASD
  • “Quick keys”: Use Q, E and R to perform tasks most optimized for the current situation.
    • Q is used when there is one clear primary option, such as drilling a wall or clearing rubble
    • E is used for stuff starting with E: place Electric fences, Explode a wall with dynamite, Exit a vehicle etc
    • R for reinforcing and repairing
  • Rotate camera with Right mouse button
  • Pan camera with Middle mouse button
  • Pan camera by hovering edges, just like the original!
  • Tab/Escape goes back to the basic menu (Escape is more reliable)

…and much more: Jump into the game and try it out today! If you have any questions, feel free to check out our FAQ page as your question will mostly likely be answered there! Eventually more Manic Miners planned features will be added

Planned features

  • Vehicles that move and behave like actual vehicles (In experimental)
  • Laser mining(In experimental)
  • Miner training system(In experimental)
  • Advanced level scripting, such as “Place lava here”, “when someone walks on this tile”, “when two out of these four walls are drilled” and such(Partially in experimental)
  • Creating custom campaigns
  • Modding: Custom buildings
  • Modding: Custom vehicles
  • Rock monsters
  • Slimy slugs
  • More intense combat
  • A unique take on an “Endless Mode”
  • An independent sequel